The Official Trailer for Grand Theft Auto V Released by Rockstar Games.
The Official Trailer for Grand Theft Auto V Released by Rockstar Games.
Watch the new Official Gameplay Video for Grand Theft Auto 5 Online – which shows how we’ve taken the fundamental GTA concepts of freedom, ambient activity and mission-based gameplay and made them available to multiple players in an incredibly detailed and responsive online world.
In Grand Theft Auto Online, you’ll have the freedom to explore alone or with friends, work cooperatively to complete missions, band together to participate in activities and ambient events, or compete in traditional game modes with the entire community, all with the personality and refined mechanics of Grand Theft Auto 5.
Access to Grand Theft Auto Online is free with every retail copy of GTA 5 and launches on October 1st.
Alongside the brand new trailer, Rockstar Games has also released a host of new screenshots for Grand Theft Auto 5.
All new screenshots of GTA 5 have surfaced beyond the release of the game’s newest gameplay video, depicting all manner of scenes—parts of which were shown during the aforementioned trailer, and in previous screenshot releases.
GTA 5 will be released September 17 on Xbox 360 and PS3.
Watch the first Official Grand Theft Auto 5 Gameplay Video.
Grand Theft Auto V Official Gameplay Video
Rockstar Games will release the first official Grand Theft Auto V gameplay video tomorrow, the developer has confirmed.
Coming tomorrow. 10am Eastern Time. Look for it to debut at rockstargames.com/V and at the Rockstar Newswire.
The first gameplay video for GTA 5 is ‘on its way’.
Answering questions on a GTA 5 Newswire story, Rockstar Games responded to a query on whether we’ll see GTA 5 gameplay. Rockstar answered: “Yes. Soon (or in September if you don’t want to see it before you play it… it’s up to you) – the first Official GTA 5 Gameplay Video is on its way…”
So it’s coming soon and it’s important enough that Rockstar Games has even capitalised Official Gameplay Video.
There are plenty of things to be excited about in GTA 5. The multiple characters, the size of the world, the fact that you can scuba dive like a Jacques Cousteau, if Cousteau was a crank-addled madman with a fetish for ultraviolence.
Anyway, forget all that. Here are the smaller things that will make GTA 5 the best thing since the last thing Rockstar did.
A funny thing to get excited about, especially when in reality the prospect of even thinking about competing in a triathlon seems about as more terrifying than spiders and zombie Thatcher combined.
In San Andreas however, the combination of triathlons and an in-game week cycle turned me into the sort of iron man that would make Lance Armstrong’s doping program proud. Every Sunday I’d change into my gym shorts, head down to the beach, and compete in the triathlon.
Why? No idea. But then again, why did I only do missions at night in San Andreas? Why did I have a strenuous workout routine that happened every day at around 8Am? Because it seemed to fit in naturally with the world. (No-one should commit crime in broad daylight, after all.)
That was the power of the game: giving you a bunch of things to do letting you choose how you did them, no matter how outlandish or banal they might have been.
Also, you got to race against a giant cock. If you can’t do that in 5 I’m going to be very upset.
This one’s a big feature for me, because lets face it: if you’ve made millions of dollars from a vast and brutal criminal empire, you’re not going to carry them around in your pocket (pay attention, Mr Bellic). Especially when your job is essentially to fling yourself out of moving vehicles at top speed.
No, like all good gangsters, I want to be able to, ahem, diversify (hide) my interests (blood money) in fancy/garish property (that one’s pretty self-explanatory). After all, just look how much fun Tony Montana was having! (That’s the moral, right?)
Anyway, a GTA game where you use money like you’d usually use bullets (as in, controlling or eliminating your enemies) sounds good to me. Earlier games have experimented with this: Vice City and San Andreas saw you using your cash to purchase property. Vice City Stories took it even further, enabling players to buy fronts for illicit buisnesses. Once the building was yours, then came the decision as to what level of production to go for: higher rates means higher profits, but increased attention from rival gangs, who would attack the fronts.
It was an interesting system, and I’d love to see it built upon in GTA 5. Because if I can’t purchase a mansion with a swimming pool shaped like a dick in it, what have I accomplished? Nothing.
A lot has been made of the three playable characters, and the ability to switch between them at will. At the moment, Rockstar’s stance is that 5 will not feature a co-operative campaign. Seems fairly open and shut. But I’d be surprised if it didn’t have it, in one way or another. After all, Rockstar itself has stated that the studio is moving away from providing a linear path through the game, with the heist missions now playing a big part. If that is the case – and there’s always two other AI characters wandering around – surely you’d be able to recruit other players into your game to take over those roles?
I hope so, because Rockstar seems to be going all out with every other element of the game, and it would be a shame for the firm to miss what seems like an open goal. Saints Row is a series that is improved immensely by the addition of campaign, simply because the amount of dicking around increases ten-fold. Speaking of multiplayer and dicking around…
For all of its merits as a story-driven single-player game, elements of GTA 4′s multiplayer mode were also truly brilliant. There’s little to touch taking on the city’s cops, running wild with a posse of friends through Liberty City in free mode, and the smaller, objective-based missions were also a lot of fun. But it’s Cops and Crooks that really grabbed me: two teams on opposite sides of the law try to escape or kill the others.
It’s a fine concept that was great in execution, as the crooks (who start on foot) deperately try to make it to the escape zone by any means necessary. Car chases, desperate leaps off of bridges, and tense shootouts were staples, and there’s a horrifying, The Terminator-chasing-you tension to being a crook. You know a game mode is good when it lets you crash a chopper into a crook players escape helicopter to prevent him winning the round.
Now, take that mode and put it into 5′s massive world – and, more excitingly, its vehicles – and I’ll pretty much call it a day on the rest of my life. Multi-part escapes, like taking a chopper to the airport while hounded by cops? Sign me up.
An enthused retail source has said the game’s publisher will allocate three million copies for the UK alone, giving it scope to outstrip the fastest selling UK game ever, Call of Duty: Black Ops.
Activision’s immensely popular shooter sold 1.4 million units in a single day in the UK – a feat which has not been superseded even by the likes of Modern Warfare 3 or Black Ops 2.
In October, Electronic Arts managed to sell 4.5 million copies of FIFA 13 to retailers around the world – a staggering record which, judging by the UK numbers alone, Take-Two expects to surpass.
In 2008, Grand Theft Auto IV sold 630,000 copies on its first day of release – a figure which at the time represented about a quarter of PS3 and Xbox 360 owners in the UK.
Latest records show the PS3 and Xbox 360 installed base in the UK is around thirteen million units, meaning that the GTA 5 launch day allocation amounts to about a fifth of total consoles sold.
When it’s released in the early autumn, GTA 5 should become one of the biggest, best and most ambitious games of this generation – and possibly the next.
At least it should on previous form. Because right now, that’s all we’ve got. While the game is eagerly anticipated, so far we’ve seen little in terms of gameplay to justify the hype. Instead we’ve been treated to periodic screenshots which hint at the game’s direction without giving too much away.
But in the meantime Rockstar Games received 10 screenshots, revealing a new minigun, some new vehicles and another sense of the scale involved. Take a look below…
It seems PC gamers really want GTA 5 to hit the platform as the petition they had originally created has now reached 150,000 signatures.
Rockstar Games has been releasing the PC version of GTA games a bit late for reasons only known to them. They have also not released Red Dead Redemption on the PC, so there’s a doubt in some PC gamers that GTA 5 probably won’t come to the PC, and hence this petition.
Considering there are so many signatures, it’s clear that Rockstar Games has to take notice of this, as this shows how many people are ready to buy the game on the platform.
The game will be released on September 17 on the PS3 and Xbox 360, and it was originally supposed to be released on Spring 2013, but was delayed because Rockstar wants more time on the game.
You can check out our complete coverage of the game over here. Tell us what you think in the comments section below.